Good game, but i think the weapon is a bit overpowered. You dosen't know what is your game purpose and magically after 3rd wave you win xD. And after all I really got a lot of pleasure after playing this. My thoughts that you need to balance weapons and the game needs some story, because you as a player really dosen't know why you need to kill these zombies.
The concept of the game unusual, I'ts a good merge of strategy and tower defence genres.
So in my opinion developers have a lot of perspectives in future! Good luck, guys!
p.s. After a couple of waves game starts freezing a bit, but its dosen't lagging while you playing.
This game is genuinely fun. Although i played normal which was somewhat easy, I love the mechanic to change gameplay from rts to a third person shooter. I didn't try out the rts side that much but the tps is amazing. Having the ability to rally your soldiers to follow you while you take down zombie hatches is badass. Had tons of fun. Guns Blazing / 10
Is there a way to save? I've found that the average play duration of this game sits around 3 hours and could be much longer. Because of that, a lot of progress is made in one sitting, but there isn't really a clear way to save. I don't know if I'm missing something or if this hasn't been implemented yet but I just wanted to post about it so that the game could be even better than it already is.
That's something we used to have in mind for Project BlockchainZ but we finally introduced this mechanic in FallNation, which is the evolution of this video game. We strongly encourage you to give it a try and see how much we have improved it. You'll be amazed!
Thanks for the comment, it's great to see your GIF. About the infinite ammo for the gun, remember this is a zombie simulation bootcamp for soldiers, so there's a lot of zombies over there, and sometimes you will need more than guts to kill them all. Especially with the gun ;)
Yeahhhhh exactly! Bullet time is for those moments when everything is crowded of zombies and they are getting closer on your heels and you feel their ghastly breath... then you turn back, press C and enjoy killing them softly ;)
Great game! Only problem is the Mac version doesn't have a save function. I'm not sure if the windows one does, but it would be good to integrate a save-game feature.
Thanks for the feedback. We really appreciate it. Saving mode is not implemented in Project BlockchainZ, but it will be added in FallNation, the new version of the game, which we are discussing on Discord.
It's been a long time since our last update. But no worries, we are now here to present you the new steps we are taking. Big changes are coming. Just because Project BlockchainZ connected too many people and it's getting bigger and bigger, we started to work in a new prototype, also known as V2. This prototype is the logical evolution of Project BlockchainZ and, after a long time thinking about its design, its naming and many other aspects of this new game, we finally decided to call it FallNation.
At this point, we understood our Discord Server needed a big change to be aligned to the whole storywe are constructing behind theses video games. And that's why we've just changed our name. From now, you will find us on Discord by the name of the ARF Initiative.
About the ARF Initiative
ARF Initiative includes not only Project BlockchainZ and FallNation, but also the full scope game, which is based in these two prototypes.
We believe the best way to reach the goal (ARF video game) is by giving you some prototypes and so we all together can experience the gameplay and obtain a very useful feedback. That's why Project BlockchainZ and FallNation exists.
Project BlockchainZ is a military program simulation government created to prepare soldiers in case of a big threat.
FallNation is the emergency protocol government activates when the Nation has fallen. The main purpose is to ensure the survival of the people and the complete management of the hazard.
ARF is based in a shattered world far in the future, full of dangers, collapsed by a horrible menace (can´t say much more right now). As you might see, logo is under construction. ARF is the full scope game and formed by Project BlockchainZ and Fallnation. ARF is coming soon.
Big things are coming. This is the beginning of everything. Hope you now understand where are we going to and how happy we feel to share this video game with all of you.
If you want to know more about our video game, including every project, do not doubt. Join our Discord Server!
I found a bug, when trying to fight roaming zombies. It didn't spawn the zombies and also wouldn't let do anything besides explore the blue square and fire my guns.
Nice to know the bug. We gonna check it as soon as possible and fix it. Don't forget to join us on Discord and feel free to participate in our discussion about the future of the prototype. Feedback and suggests are welcome!
thanks for the comment. Unfortunatelly, we are no developing our game for Chromebook. It's not in our priority list. Hope you can enjoy this prototype in PC or Mac!
Hey Failjack! Thanks for the video, we really appreciate it. Are you enjoying our prototype? We are now developing the new version of Project BlockchainZ, code name V2. And we are discussing about it on Discord. Feel free to join us and participate ;) Also, you cans show your video and your soldier progress there. People are really interested in!
I absolutely loved playing this game and it was so fun but i had a raid of 200 zombies and it killed my frame rate just as a suggestion could you make it so the zombies dont spawn in such massive clumps instead in smaller groups just because if your using a less powerful system you cant play and if you could do this it would mean i could play this game at more than 2fps and play it more
We totally understand you, Benny. On the one hand you can fight against 200 zombies in the same battle. On the other hand, your system's got killed. It's like the ying-yang, but with zombies xD
Now, seriously, we are discussing about it and this is something we wanna improve, 'cause not everyone has a powerful system to support the prototype -imagine how could be with the final graphics and better AI, for example-.
We gotta thank you for the feedback, it's really useful and really appreciate it. Just because of that, you are so invited to participate in our Discord Server. We are now discussing with users about the next step to take, called V2 -version 2-.
Hello there! I've had a great amount of fun playing this game, it gave me that B01 zombie vibe that I used to play so much but with a twist, and I really enjoyed it! For me that fact that it's pretty hard wasn't the issue, as soon as you manage to use the "traps" properly you can manage to survive a bit longer, overall really cool game to play!
Have you considered participating in our Game developers World Championship ? The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.
If you are interested in joining in please check out our website for more details:
I was playing your game and I must say, it's quite good. I like the style of the game and would love to see the game grow. Although I think some changes could be made in the future.
First, a lot of people agree that the game is way to hard and I think so too. I don't think a change should be made for Medium and Hard but I think making Easy modes is needed. Another that should be changes is the amount of zombies that come from the tombstones. A couple times 150 zombies would come out of one and well, they took a lot of time. Another thing I find hard are the Tank zombies. I don't know if they were intended to be really hard but I seem to die ALOT from the hundreds of zombies they spawn. Finally, I was playing for a while and had to fight 550 zombies, surprisingly, I won the battle but for some reason it was staying on the same stage (shown in the picture above) . It was probably because There was WAY to many zombies and the game probably couldn't handle it.
Thanks for the feedbacl, smm1094. We really appreciate it. We gonna fix that bug as soon as we can. And hope you enjoy this prototype. Don't forget to follow us on Discord, where we gonna discuss about the new version of the game, called temporary as V2.
help!!!!!!! I have downloaded both downloads and i can't get into the game. can anyone help? maybe give me a list of steps to take to make it work because this game looks really fun and i wanna have a try.
Hello there, SREDISKRAD here. I found out about this game from Markiplier, and while I was intrigued at first, my gameplay experience was a little different.
To start off with, there was only the normal and hard difficulties - call me what you will I was hoping for the newbie category as I am not that experienced yet. Boi did that change. As I began playing I soon found out the 3 troops I had weren't exactly gonna cut it, no fault of their own as I wasn't that good either.
After dying very very quickly and recruiting another few people I spent a few of my first coinz on some upgrades to try and do better (and I'll get onto thoughts about the tech tree later) I thought it would be time to get some revenge on the zombies, but with hordes of 60 zombs running around and my bunker having weak defences I thought it'd be better to wait for the hordes to wander off or get some opportunity where I thought I could safely leave the bunker - bad idea.
I soon discovered that the zombies could walk into each other and add up, which led to, what was probably one of the most chaotic fights I've ever experienced. Let me guide you through BlockChainZ: 50, a 1/6th scale Thermopylae.
You see, the zombies had added up far faster than I had thought they would, this is like 5-10 minutes into my play, I didn't expect the zombies to be this high in numbers, all my previous zombies experience being CoD, so when the huge horde of - I kid you not - 702 decided to slam into my bunker, the most intense (on both my game and graphics card) fight ever. I was chugging hard and nearly papping myself, I was only a mini level 3 soldier at the time.
I swear this fight was almost 15 minutes of frame dropping, bullet spraying, silly action I'd every played. I'm not saying this in a bad way, I would love to get into more of this later on in games development - 700 zombies was an experience at least.
The moral here is, I think the zombies start out pretty thick and scale a bit fast for someone who can only bring 3-5 troops with them at any time early. maybe when we're towing a small platoon of 10-15 men would it be safer to go after wandering hordes of 50-60 zombies.
As for the tech tree that I wanted to get to. I like it, but, I wish there was techs that affected our weaponry, or our bunker. If we could build barricades, barbed wires, mines and towers for our bunker over time so the troops at home can do a more effective job of protecting it while we go out and fight the fight then it would mean the pant messingly 700 hordes can be dealt with by a probably mid game 100-200 soldiers at home with sandbags, mg placements, etc. As for our weapons, I like them, it would be nice if we could have some upgrades like carrying more ammo (I know there's the ammo box) or perhaps more RoF/reload speed perks.
Just a couple of suggestions and a story for ya, I like the game and will play it a few more times ((and if I'm being honest, I quite like the simplified graphics, a zombies game with looks like this is actually quite refreshing.))
First of all, let us thank you for the feedback, really useful for the team, indeed. You mentioned the difficulty level, and we understand you about the amount of zombies in just the first instruction battle (tutorial battle, in fact). That's because we really want you to feel desperate and frustated with the zombie menace. After lots of tests, we though just a few zombies don't represent a serious threat for the player. And you have to admit it's really impressive when you face more than 200 zombies. And it gets funnier when the hordes of zombies are bigger, like 700 of them.
BTW, that's what we do when 800 zombies are rushing over us:
This feature in the game, the survival one, against these hordes of zombies, is one of the mechanics we wanted to test in the prototype, but gotta say there will be more types of battles in the new version. At this moment, we just call it "V2", because it is believed that Project BlockchainZ name does not represent the spirit of the game we wanna develop. And by the way, it's not the best game name in the world, is it?
Just to point it, this new version, this Version 2 will not only have a new name, but also new graphics to enrich the gameplay and make it more interesting, and so new mechanics around the worldmap, because we believe there is a very funny part of the game if we develop the management in there.
Right now we are going to discuss about V2 in our Discord server, and it will be really good if you participate, 'cause your feedback is awesome for the team and the community too.
Thanks a lot for the comment, we really appreciate it!
I actually enjoyed the 700 zombies fight (This wasn't in the tutorial, this was after a while of actual gaming), it was chaotic and fun. My problem was I didn't feel like there was enough opportunities to leave early to try and get some level of advantages. If this is the intent of the game then that's fine, I understand how boring a small group of zombies would be, though I think where it's at is a bit high. Perhaps zombie hordes of about 30-40 ramping up from there would be more manageable for those who want to take risks while also not seeming overbearing for those who want to take it slower.
I'll try giving another test when V2 is released and perhaps record it as well so it can be a fun silly experience for us all ((Yes I did wish I recorded my several hundred zombies encounters for ya to watch)). Best of luck and, to be honest, I kind of like BlockchainZ, the direction it looks like it's going is an arcade-y colourful zombies experience which takes itself just seriously enough to keep more experienced players involved while having just enough colourfulness and silliness that it's entertaining for those adhd gamers who want action on action.
hey! i did a video on your game and its really an amazing conecpt with loads of room to grow and improve its current foundations :D (bear in mind i was running on 3 1/2 hour sleep so if i skipped over some stuff i do apologize ;-; )
Thanks for the video! We really appreciate it. As you can see, Project BlockchainZ is a concept game, just a prototype. We are now working hard on the graphics and the final game design. By now, we have some concept arts like these two:
Once again, thanks a lot for the video, it really helps us a lot. Really nice channel!
Gave it a shot last night before I went to bed and here's what I thought about it.
I'll start with the problems I had with it, and there were only 2 things I noticed that bothered me a bit. First one was how weapon switching worked. I know it's still early in development and maybe its not the game and my PC trying to tell me it needs to be upgraded but I noticed when trying to switch weapons. The game would have a slight delay between when I press a button to switch and sometimes it would play the animation twice before I would be able to use the weapon. It tends the break the pace in the heat of the moment which can happen a lot especially during your first few games. Second one isn't as annoying but still something I felt should be mentioned and it's AI Manipulation, I think that's the best thing to call it. How is it achieved? Well if you hug a wall and peak slightly where your able to shot and have clear sight of an enemy, depending on the position of the enemy, they will just stand there and be free for the taking. Now it doesn't always happen so that's why I wasn't heavily bothered by it. Do I think these things will cause issues overtime if they aren't fix? Well yeah but I think for a prototype its not reasonable to already call the game a fail.
In fact I actually had fun with the game, took me a bit to figure out somethings worked but in due time I figured it out and was able to play comfortably.
Now with what I liked. First the RTS/TPS Survival concept. For a few years now the games I enjoyed the most were RTS and Shooters, putting the 2 together sounds like a very awesome idea and from what I played I really enjoyed it. It'll take me time to fully get used to the concept but it was very fun. Next, the building. Now as someone who wasn't a fan of Fortnite at all I found the building system in this game pretty nice. Although maybe I missed something but nothing in the game tells you if you can get extra materials to make new things to build in case your in need of more Mines or Barricades.
Last thing I want to mention is just what I would love to see be added into Blockchain Z. The only thing that currently comes to mind and I can't be the only one that's thinking of it, Online Multiplayer. I'm not sure how it would work but I think it would be cool to see how it works if it does get added into the game.
And yeah that's all I have to say about this game as it is right now. Hope this game does well, and I'll be sure to to play this game as much as I can!
First of all, thanks a lot for the feedback, it is really impressive how deep you've just played our prototype, and that's really cool, indeed. As you have said, this is the very first prototype of a concept game, so there are several bugs we must keep an eye on them, weapons e.g.
Are you playing the game in Windows or macOS? 'Cause depending on the computer you are currently playing it, graphics will render better. BTW, we gotta look at the switching weapon, in order to make it more suitable. Besides, about the AI manipulation, you are right. At this moment not only our soldiers need to play smarter, but also the raiders must be a better opponents, and it all will get better once we start manipulating AI. Sooner, they will react much more cooler ;-)
Do not worry for the technology shopping. Right now, you can manage your troops in the bunker, and also buy some technologies over there. Besides you can power up your own building elements and give more health to your alarm baits and barricades, more damage to your barrels and mines. In the future, new technologies will come (we are thinking on drones and turrets, that's something we are discussing on our Discordserver, feel free to join us and participate), and you will be capable to buy them in new places around the worldmap.
Are you talking about a MMO option? That would be awesome! But it needs a huge massive population to be interested in the game to create this mode. Imagine now just 20 people playing, acting as soldiers, captains, raiders, everybody fighting not only against the zombie menace (still thinking of the zombie concept, maybe some kind of mutant creature) but also among each others. Because we wanna level up the RPG elements and so the player will experience a better character's progression.
We hope to upload a new patch next week, with some improvements, bugs fixed and maybe a surprise that we expect you like a lot!
Once again, thanks a lot for the feedback. I let you right here a couple of concept arts of the video game. These concepts will give you some vision about the future graphics we are working on.
Great concept! Though i did find the AI to be very poor and unrelable. The controls also felt a bit klunky, and a feature to bring more soldiers into battle would be nice along with being able to create defences for your bunker.
Today we are going to launch a patch: We have reworked part of the AI in order to be more responsive, we think that it feels better (It will need more features, and more intelligence, but we like the improvement).
The controls, will be improved in a near future (But in order to do that, we need to rework all the character controller). Also the ability to modify the world map with improvements such as bunker defenses will be surely added :) (Adjusting the mouse sensitivity helps a lot)
At last, I'm not sure if you manage to discover it. (The tutorial is a bit tough), when you level up you can control more soldiers (Up to ~30) and build more defenses (Max barricades ~9).
Lastly we have a Discord community where we share feedback and suggestions, and we happily invite you to join us :)
Thanks for the feedback, Jen! We really appreciate it. Totally agree with you about the enemies. Right now we only have two types: raiders and zombies. In the future we wanna have at least 3 factions and many types of enemies in each every one.
These are examples of concepts we are currently working on:
Still working on the zombie concept. Hope to show you all something new as soon as possible!
BzLog 7 is here! Because we love to upload every week with some news. Right now, we gotta talk about the optimizations!
In the last week, we have been working really hard (besides on new features) on optimizations in the game's performance. Today i'll let you know the main problems we've been through this and how we are fixing them.
Right now, the most fps-consuming place in the game is on battles with tons of units, which if you are fighting against zombies it's actually pretty normal (even more if you are playing the hard level as a ranger and you are in late-game).
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Comments
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is there any way we can extend the time limit for reinforcements I am having such a blast I wished the time was an extended time limit. 10/10
Good game, but i think the weapon is a bit overpowered. You dosen't know what is your game purpose and magically after 3rd wave you win xD. And after all I really got a lot of pleasure after playing this. My thoughts that you need to balance weapons and the game needs some story, because you as a player really dosen't know why you need to kill these zombies.
The concept of the game unusual, I'ts a good merge of strategy and tower defence genres.
So in my opinion developers have a lot of perspectives in future! Good luck, guys!
p.s. After a couple of waves game starts freezing a bit, but its dosen't lagging while you playing.
9/10 my conclusion
This game is genuinely fun. Although i played normal which was somewhat easy, I love the mechanic to change gameplay from rts to a third person shooter. I didn't try out the rts side that much but the tps is amazing. Having the ability to rally your soldiers to follow you while you take down zombie hatches is badass. Had tons of fun. Guns Blazing / 10
Make a spin-off without zombies
it started to lag a lot so plz try and fix that
so 1 thing it is not a little too quickly that the game is over so quickly is a way to change that
Hi facehugger, we are working on FallNation is a project based on the idea of Project Blockchainz, in order to offer a much larger experience :)
Show post...
Please add the save system to this one because i have 1mb internet and i dont want to have to wait 3 days for a download.
Is there a way to save? I've found that the average play duration of this game sits around 3 hours and could be much longer. Because of that, a lot of progress is made in one sitting, but there isn't really a clear way to save. I don't know if I'm missing something or if this hasn't been implemented yet but I just wanted to post about it so that the game could be even better than it already is.
Hey there, tn2199!
That's something we used to have in mind for Project BlockchainZ but we finally introduced this mechanic in FallNation, which is the evolution of this video game. We strongly encourage you to give it a try and see how much we have improved it. You'll be amazed!
Thanks for your comment!
I would love to try FallNation but it's not available on mac :(
Hello everyone!
New FallNation DevLog: Doomsday Clocks
Say hello to the Horsemen!
- War
- Plague
- Hunger
- Death
Hope y'all enjoy the reading! Don't forget to join us on Discord!
https://itch.io/post/918580
When will be available a new version of the game? Can't wait to see the improvements!
Hey Abele,
Next version will be FallNation, might be available in October 2019!
Don't forget to join us on Discord while waiting ;)
NOICE!
Too many zombies for just one soldier and one gun... oh wait! infinite ammo LoL
I can run, I can shoot. I can survive.
Hey Masticore!
Thanks for the comment, it's great to see your GIF. About the infinite ammo for the gun, remember this is a zombie simulation bootcamp for soldiers, so there's a lot of zombies over there, and sometimes you will need more than guts to kill them all. Especially with the gun ;)
I just downloaded PBCZ again and I found something curious... slow motion! This is so Super Hot xD xD
Thank God, it's Bullet time.
Yeahhhhh exactly! Bullet time is for those moments when everything is crowded of zombies and they are getting closer on your heels and you feel their ghastly breath... then you turn back, press C and enjoy killing them softly ;)
Great game! Only problem is the Mac version doesn't have a save function. I'm not sure if the windows one does, but it would be good to integrate a save-game feature.
Thanks for making this!
Hey MortyBoi!
Thanks for the feedback. We really appreciate it. Saving mode is not implemented in Project BlockchainZ, but it will be added in FallNation, the new version of the game, which we are discussing on Discord.
Feel free to join us and participate!
I love the game concept and the majority of game play! So, I went ahead and make a video of it!
https://youtu.be/CK2DYC2kobc
I hope you guys like it!
Hey Talaman!
It's pretty cool seeing that you have made a video of our Project BlockchainZ :)
BTW, we can't open the link, if you could please send it again, that would be awesome.
Don't forget to join us on Discord!
Great catch, I hope it works now, that was weird, I didn't notice anything too bad on my side, I re-embedded it so I hope that clears it up.
Yeah! Now we can see it. Pretty cool video, Talamann!
Stay alert to our Discord server, big news and updates are coming.
Completed the whole game
(Skip to 38:38)
Nice to see you playing, TUD!
Yo have become a really cool captain, indeed ;)
Don't forget to join our Discord Server, FallNation protocol is already activated and we need soldiers to fight.
Hey there!
It's been a long time since our last update. But no worries, we are now here to present you the new steps we are taking. Big changes are coming. Just because Project BlockchainZ connected too many people and it's getting bigger and bigger, we started to work in a new prototype, also known as V2. This prototype is the logical evolution of Project BlockchainZ and, after a long time thinking about its design, its naming and many other aspects of this new game, we finally decided to call it FallNation.
At this point, we understood our Discord Server needed a big change to be aligned to the whole storywe are constructing behind theses video games. And that's why we've just changed our name. From now, you will find us on Discord by the name of the ARF Initiative.
About the ARF Initiative
ARF Initiative includes not only Project BlockchainZ and FallNation, but also the full scope game, which is based in these two prototypes.
We believe the best way to reach the goal (ARF video game) is by giving you some prototypes and so we all together can experience the gameplay and obtain a very useful feedback. That's why Project BlockchainZ and FallNation exists.
Project BlockchainZ is a military program simulation government created to prepare soldiers in case of a big threat.
FallNation is the emergency protocol government activates when the Nation has fallen. The main purpose is to ensure the survival of the people and the complete management of the hazard.
ARF is based in a shattered world far in the future, full of dangers, collapsed by a horrible menace (can´t say much more right now). As you might see, logo is under construction. ARF is the full scope game and formed by Project BlockchainZ and Fallnation. ARF is coming soon.
Big things are coming. This is the beginning of everything. Hope you now understand where are we going to and how happy we feel to share this video game with all of you.
If you want to know more about our video game, including every project, do not doubt. Join our Discord Server!
Thanks a lot for the support, guys!
This is awesome. can't wait to play FallNation and ARF! Nice!
I found a bug, when trying to fight roaming zombies. It didn't spawn the zombies and also wouldn't let do anything besides explore the blue square and fire my guns.
Hi there, Konturo!
Nice to know the bug. We gonna check it as soon as possible and fix it. Don't forget to join us on Discord and feel free to participate in our discussion about the future of the prototype. Feedback and suggests are welcome!
Can you try putting aversion for Chromebook please.
Hi banna,
thanks for the comment. Unfortunatelly, we are no developing our game for Chromebook. It's not in our priority list. Hope you can enjoy this prototype in PC or Mac!
Get something which stops you from getting run over by 400 zombies at once.
Something like mines deployer, or explosive barrels? We already have them ;)
i meant like a max 200 zombies attack at once, it lagged like crazy, two 200 hordes came.
Yeah, it sucks! Imagine a horde of more than 1000 zombies, Like this:
Crazy, right? We gotta opmitize this bunch of zombies or no one system will be enough brave to defeat them.
Thanks for the feedback, by the way. We really appreciate it!
Don't forget to join us on Discord!
i make a video in german, have a look guys. Angezockt deutsch, schaut mal rein.
Hey Failjack! Thanks for the video, we really appreciate it. Are you enjoying our prototype? We are now developing the new version of Project BlockchainZ, code name V2. And we are discussing about it on Discord. Feel free to join us and participate ;)
Also, you cans show your video and your soldier progress there. People are really interested in!
I love the artstyle, its nice and simple, not every game need textures og models. Also Markplier played this.
Hi markarols!
Thanks a lot for the comment, we really appreciate it :D
Yeah, YouTube Mark's video took us by surprise, and it was awesome!
Hope you enjoy the prototype and don't forget to join us on Discord. We are discussing there about the new version of this prototype.
Just requires texturing and a healing animation for this to be a full game
MUST TRY
I think game needs a bit more than that to be a full game. Let's say now it's a very nice prototype with lot of potential :)
BTW, thanks for joining our Discord Server. Let's talk about V2!
Totally agree! Can you imagine this little zombies with the Borderlands textures? LOVE IT!
A solid prototype. I hope development continues, there is something very engaging here!
Thanks a lot for the feedback, svr!
If you wanna know how the development continues, let's join us on our Discord Server!
I absolutely loved playing this game and it was so fun but i had a raid of 200 zombies and it killed my frame rate just as a suggestion could you make it so the zombies dont spawn in such massive clumps instead in smaller groups just because if your using a less powerful system you cant play and if you could do this it would mean i could play this game at more than 2fps and play it more
Hi there!
We totally understand you, Benny. On the one hand you can fight against 200 zombies in the same battle. On the other hand, your system's got killed. It's like the ying-yang, but with zombies xD
Now, seriously, we are discussing about it and this is something we wanna improve, 'cause not everyone has a powerful system to support the prototype -imagine how could be with the final graphics and better AI, for example-.
We gotta thank you for the feedback, it's really useful and really appreciate it. Just because of that, you are so invited to participate in our Discord Server. We are now discussing with users about the next step to take, called V2 -version 2-.
Hello there! I've had a great amount of fun playing this game, it gave me that B01 zombie vibe that I used to play so much but with a twist, and I really enjoyed it! For me that fact that it's pretty hard wasn't the issue, as soon as you manage to use the "traps" properly you can manage to survive a bit longer, overall really cool game to play!
Have you considered participating in our Game developers World Championship ? The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.
If you are interested in joining in please check out our website for more details:
https://thegdwc.com/
Hello!
I was playing your game and I must say, it's quite good. I like the style of the game and would love to see the game grow. Although I think some changes could be made in the future.
First, a lot of people agree that the game is way to hard and I think so too. I don't think a change should be made for Medium and Hard but I think making Easy modes is needed. Another that should be changes is the amount of zombies that come from the tombstones. A couple times 150 zombies would come out of one and well, they took a lot of time. Another thing I find hard are the Tank zombies. I don't know if they were intended to be really hard but I seem to die ALOT from the hundreds of zombies they spawn. Finally, I was playing for a while and had to fight 550 zombies, surprisingly, I won the battle but for some reason it was staying on the same stage (shown in the picture above) . It was probably because There was WAY to many zombies and the game probably couldn't handle it.
Anyways, hope this helps!
Hey there!
Thanks for the feedbacl, smm1094. We really appreciate it. We gonna fix that bug as soon as we can. And hope you enjoy this prototype. Don't forget to follow us on Discord, where we gonna discuss about the new version of the game, called temporary as V2.
help!!!!!!! I have downloaded both downloads and i can't get into the game. can anyone help? maybe give me a list of steps to take to make it work because this game looks really fun and i wanna have a try.
Hi Captain Crunched!
Thanks for downloading the video game. Getting into it is very easy. You just need to click twice the "Z" icon which name is Project BlockchainZ.
Just in case, what kind of computer do you have?
If you have any questions, we are at your disposal on Discord. Feel free to join us!
i have a hp chrome laptop
And how old is it? Maybe we could see you in our Discord Server, couldn't we? ! :)
Hello there, SREDISKRAD here. I found out about this game from Markiplier, and while I was intrigued at first, my gameplay experience was a little different.
To start off with, there was only the normal and hard difficulties - call me what you will I was hoping for the newbie category as I am not that experienced yet. Boi did that change. As I began playing I soon found out the 3 troops I had weren't exactly gonna cut it, no fault of their own as I wasn't that good either.
After dying very very quickly and recruiting another few people I spent a few of my first coinz on some upgrades to try and do better (and I'll get onto thoughts about the tech tree later) I thought it would be time to get some revenge on the zombies, but with hordes of 60 zombs running around and my bunker having weak defences I thought it'd be better to wait for the hordes to wander off or get some opportunity where I thought I could safely leave the bunker - bad idea.
I soon discovered that the zombies could walk into each other and add up, which led to, what was probably one of the most chaotic fights I've ever experienced. Let me guide you through BlockChainZ: 50, a 1/6th scale Thermopylae.
You see, the zombies had added up far faster than I had thought they would, this is like 5-10 minutes into my play, I didn't expect the zombies to be this high in numbers, all my previous zombies experience being CoD, so when the huge horde of - I kid you not - 702 decided to slam into my bunker, the most intense (on both my game and graphics card) fight ever. I was chugging hard and nearly papping myself, I was only a mini level 3 soldier at the time.
I swear this fight was almost 15 minutes of frame dropping, bullet spraying, silly action I'd every played. I'm not saying this in a bad way, I would love to get into more of this later on in games development - 700 zombies was an experience at least.
The moral here is, I think the zombies start out pretty thick and scale a bit fast for someone who can only bring 3-5 troops with them at any time early. maybe when we're towing a small platoon of 10-15 men would it be safer to go after wandering hordes of 50-60 zombies.
As for the tech tree that I wanted to get to. I like it, but, I wish there was techs that affected our weaponry, or our bunker. If we could build barricades, barbed wires, mines and towers for our bunker over time so the troops at home can do a more effective job of protecting it while we go out and fight the fight then it would mean the pant messingly 700 hordes can be dealt with by a probably mid game 100-200 soldiers at home with sandbags, mg placements, etc. As for our weapons, I like them, it would be nice if we could have some upgrades like carrying more ammo (I know there's the ammo box) or perhaps more RoF/reload speed perks.
Just a couple of suggestions and a story for ya, I like the game and will play it a few more times ((and if I'm being honest, I quite like the simplified graphics, a zombies game with looks like this is actually quite refreshing.))
All the best,
SREDISKRAD
Hi there, Srediskrad!
First of all, let us thank you for the feedback, really useful for the team, indeed. You mentioned the difficulty level, and we understand you about the amount of zombies in just the first instruction battle (tutorial battle, in fact). That's because we really want you to feel desperate and frustated with the zombie menace. After lots of tests, we though just a few zombies don't represent a serious threat for the player. And you have to admit it's really impressive when you face more than 200 zombies. And it gets funnier when the hordes of zombies are bigger, like 700 of them.
BTW, that's what we do when 800 zombies are rushing over us:
This feature in the game, the survival one, against these hordes of zombies, is one of the mechanics we wanted to test in the prototype, but gotta say there will be more types of battles in the new version. At this moment, we just call it "V2", because it is believed that Project BlockchainZ name does not represent the spirit of the game we wanna develop. And by the way, it's not the best game name in the world, is it?
Just to point it, this new version, this Version 2 will not only have a new name, but also new graphics to enrich the gameplay and make it more interesting, and so new mechanics around the worldmap, because we believe there is a very funny part of the game if we develop the management in there.
Right now we are going to discuss about V2 in our Discord server, and it will be really good if you participate, 'cause your feedback is awesome for the team and the community too.
Thanks a lot for the comment, we really appreciate it!
I actually enjoyed the 700 zombies fight (This wasn't in the tutorial, this was after a while of actual gaming), it was chaotic and fun. My problem was I didn't feel like there was enough opportunities to leave early to try and get some level of advantages. If this is the intent of the game then that's fine, I understand how boring a small group of zombies would be, though I think where it's at is a bit high. Perhaps zombie hordes of about 30-40 ramping up from there would be more manageable for those who want to take risks while also not seeming overbearing for those who want to take it slower.
I'll try giving another test when V2 is released and perhaps record it as well so it can be a fun silly experience for us all ((Yes I did wish I recorded my several hundred zombies encounters for ya to watch)). Best of luck and, to be honest, I kind of like BlockchainZ, the direction it looks like it's going is an arcade-y colourful zombies experience which takes itself just seriously enough to keep more experienced players involved while having just enough colourfulness and silliness that it's entertaining for those adhd gamers who want action on action.
I wish you the best of luck with the project :)
hey! i did a video on your game and its really an amazing conecpt with loads of room to grow and improve its current foundations :D (bear in mind i was running on 3 1/2 hour sleep so if i skipped over some stuff i do apologize ;-; )
Thanks for the video! We really appreciate it. As you can see, Project BlockchainZ is a concept game, just a prototype. We are now working hard on the graphics and the final game design. By now, we have some concept arts like these two:
Once again, thanks a lot for the video, it really helps us a lot. Really nice channel!
Gave it a shot last night before I went to bed and here's what I thought about it.
I'll start with the problems I had with it, and there were only 2 things I noticed that bothered me a bit. First one was how weapon switching worked. I know it's still early in development and maybe its not the game and my PC trying to tell me it needs to be upgraded but I noticed when trying to switch weapons. The game would have a slight delay between when I press a button to switch and sometimes it would play the animation twice before I would be able to use the weapon. It tends the break the pace in the heat of the moment which can happen a lot especially during your first few games. Second one isn't as annoying but still something I felt should be mentioned and it's AI Manipulation, I think that's the best thing to call it. How is it achieved? Well if you hug a wall and peak slightly where your able to shot and have clear sight of an enemy, depending on the position of the enemy, they will just stand there and be free for the taking. Now it doesn't always happen so that's why I wasn't heavily bothered by it. Do I think these things will cause issues overtime if they aren't fix? Well yeah but I think for a prototype its not reasonable to already call the game a fail.
In fact I actually had fun with the game, took me a bit to figure out somethings worked but in due time I figured it out and was able to play comfortably.
Now with what I liked. First the RTS/TPS Survival concept. For a few years now the games I enjoyed the most were RTS and Shooters, putting the 2 together sounds like a very awesome idea and from what I played I really enjoyed it. It'll take me time to fully get used to the concept but it was very fun. Next, the building. Now as someone who wasn't a fan of Fortnite at all I found the building system in this game pretty nice. Although maybe I missed something but nothing in the game tells you if you can get extra materials to make new things to build in case your in need of more Mines or Barricades.
Last thing I want to mention is just what I would love to see be added into Blockchain Z. The only thing that currently comes to mind and I can't be the only one that's thinking of it, Online Multiplayer. I'm not sure how it would work but I think it would be cool to see how it works if it does get added into the game.
And yeah that's all I have to say about this game as it is right now. Hope this game does well, and I'll be sure to to play this game as much as I can!
Hi Bonham!
First of all, thanks a lot for the feedback, it is really impressive how deep you've just played our prototype, and that's really cool, indeed. As you have said, this is the very first prototype of a concept game, so there are several bugs we must keep an eye on them, weapons e.g.
Are you playing the game in Windows or macOS? 'Cause depending on the computer you are currently playing it, graphics will render better. BTW, we gotta look at the switching weapon, in order to make it more suitable. Besides, about the AI manipulation, you are right. At this moment not only our soldiers need to play smarter, but also the raiders must be a better opponents, and it all will get better once we start manipulating AI. Sooner, they will react much more cooler ;-)
Do not worry for the technology shopping. Right now, you can manage your troops in the bunker, and also buy some technologies over there. Besides you can power up your own building elements and give more health to your alarm baits and barricades, more damage to your barrels and mines. In the future, new technologies will come (we are thinking on drones and turrets, that's something we are discussing on our Discord server, feel free to join us and participate), and you will be capable to buy them in new places around the worldmap.
Are you talking about a MMO option? That would be awesome! But it needs a huge massive population to be interested in the game to create this mode. Imagine now just 20 people playing, acting as soldiers, captains, raiders, everybody fighting not only against the zombie menace (still thinking of the zombie concept, maybe some kind of mutant creature) but also among each others. Because we wanna level up the RPG elements and so the player will experience a better character's progression.
We hope to upload a new patch next week, with some improvements, bugs fixed and maybe a surprise that we expect you like a lot!
Once again, thanks a lot for the feedback. I let you right here a couple of concept arts of the video game. These concepts will give you some vision about the future graphics we are working on.
Don't forget to join us on Discord!
Great concept! Though i did find the AI to be very poor and unrelable. The controls also felt a bit klunky, and a feature to bring more soldiers into battle would be nice along with being able to create defences for your bunker.
Hi Pugly !
Thanks for the feedback, much appreciated!
A lot of work is in progress, but good news!
Today we are going to launch a patch: We have reworked part of the AI in order to be more responsive, we think that it feels better (It will need more features, and more intelligence, but we like the improvement).
The controls, will be improved in a near future (But in order to do that, we need to rework all the character controller). Also the ability to modify the world map with improvements such as bunker defenses will be surely added :) (Adjusting the mouse sensitivity helps a lot)
At last, I'm not sure if you manage to discover it. (The tutorial is a bit tough), when you level up you can control more soldiers (Up to ~30) and build more defenses (Max barricades ~9).
Lastly we have a Discord community where we share feedback and suggestions, and we happily invite you to join us :)
I like the concept. A suggestion: more types of enemies!
Thanks for the feedback, Jen! We really appreciate it. Totally agree with you about the enemies. Right now we only have two types: raiders and zombies. In the future we wanna have at least 3 factions and many types of enemies in each every one.
These are examples of concepts we are currently working on:
Still working on the zombie concept. Hope to show you all something new as soon as possible!
Wow, it was intense!
Yeah!
Don't forget to use all the weapons at your dispossal:
We are now discussing about new weapons to include in the game. Feel free to give us your opinion in Discord! ;)
Hi there!
New BzLog! Future is now, welcome to our concept arts!
Let's read our new Devlog!
Feedback is welcome :)
This is why i'm a zombie killer :)
Hey, it's amazing the way you use the Bullet Time! Thanks for the video, looks great!
Hey guys!
So, BzLog 8 is ready: Why BlockchainZ Ammo will save you from death?
You can read all the BzLog here!
Feel free to join us on Discord.
This match was extremmelly funny. The poor raiders stoped the horde by their own.
Poor raiders lol
A great strategy requieres a great responsibility ;) Are you trying it with explosive barrels?
I rather mines, I don´t have to interact with them. :)
Hi there!
BzLog 7 is here! Because we love to upload every week with some news. Right now, we gotta talk about the optimizations!
In the last week, we have been working really hard (besides on new features) on optimizations in the game's performance. Today i'll let you know the main problems we've been through this and how we are fixing them.
Right now, the most fps-consuming place in the game is on battles with tons of units, which if you are fighting against zombies it's actually pretty normal (even more if you are playing the hard level as a ranger and you are in late-game).
Let's visit our Devlog site!
Don't forget to join us on Discord!