Hi Felixthegecko, we are still working and changing/optimizing all the aspects of the game ,is pretty hard to set a stable requirement list.
Right now for windows we are targeting a middle i5 from the 2013-15 around 8 Gb of ram memory, a middle-low tier dedicated hardware graphic cards from 2014-2016, with all the drivers up to date. For mac maybe a 2-3 years old Mac should work fine.
We keep working on the game, so this probably change.
Right now we are focusing on developing the gameplay and the optimization, but on the near future we will want to improve the graphics , stay tuned to the devlogs or join us on Discord ;)
Great video! Thanks for the feedback, we really appreciate it!
Also we have nice new features on the to do list, and we will continue working on game improvements, you are invited to suggest new features and don't forget to follow us on Discord ;)
Fresh news: Patch Note 1.0.1b is ready. Let's enjoy the improvements of Project BlockchainZ, including Bullet Time Skills optimized and a new weapon: The Shotgun ;)
Thanks a lot for the feedback. Yeah, right now it's just the concept game, but we have a schedule in which we are going to develop further the video game. Today we will upload a new patch with some upgrades, hope you play it and enjoy!
Thanks for the support! It's been a while since we last met us in the forums, but now here we are, ready to create this video game with the help of the community :)
I've just downloaded the game. I like the white aesthetic. Looks very clear and the concept game is really interesting. I'll give it a try. You got a Discord account?
Yeah, give it a try. Graphics will be very different at the end of the project. Right now, it's like a big blank canvas and we will paint it aligned to the lore. Please, join us on Discord!
Yeah, that's one of the possibilites. using the alarm bait during the battle gives you new chances to survive. Besides, you can use it before the battle starts. Thanks for the support, Pili!
The game mechanics looks pretty cool. I'm assuming these graphics are place holder and you are going to improve them ;) Regarding the game mechanics, I think you need to work on the strategic part. It came to my memories games like Rainbow six (the 1998 one). You needed to set in the strategic map all the instructions of each member of the team. The equipment/weapons, where to move or wait, where to attack and how they attack. In my opinion, there are only a few instructions, and you are not taking advantage of this cool mechanics. This is a key point of your game. Maybe I miss some of them (they are not easy to find) and I recommend you to do a better tutorial to explain them and take advantage of all game features.
I would love to see cover mechanics, ambush, different kind of soldiers (artillery, assault, sniper...covering different strategical needs), thermal/zombie view and other tactical mechanics.
I love this game and I will put an eye on the project.
Thanks a lot for the feedback, it is really really useful for us, and we are agree with you: the strategical part of the game is the key to create an awesome gameplay. Of course you are right again with the graphics: they are still not implemented in the concept game. Indeed, Project BlockchainZ is a code name for the future video game, and by now what we are looking for so hard is to know how the players interact with the prototype and take all the feedback as possible in order to create a really really good gameplay.
We love the idea to have some different kind of soldiers, and so we are thinking in snippers, artillery, and others like that, because they will raise up the strategy level and will configurate a better gameplay for the player.
Right now, our visual artist is working really hard in the graphics, but we wanna design them aligned to the lore behind.
Thanks for the feedback, it really support us a lot! Hope you enjoy playing Project BlockchainZ and keep in touch, there will be more fresh contents and devlogs to show!
Great idea! I would like to know how it will develop. I found 3 things that bother me a little. Right now I'm missing some verticality on the level design... It's like the first thing I look around in a zombie game. Then the bandits seems too static, maybe making an special mode to diffence from other shooters? And last, in strategy mode I would like some building, it's always funny and usually a part of horde games.
So glad to receive your comment. About the things that bother you, we´ll work on the verticality of the level and on the IA. Also, we want to work on new features for the strategy mode because we think that it has a lot of potential.
Hope you like the prototype and don't forget to join us on Discord.
I had find this project from TIG and I tried it to check some mechanics that I saw in the GIFs.
I was playing the builds and it promise a lot but What about the graphics? Will be like the currently are?
The game needs a lot of work of course but I would like to help you because I played the game in soldier mode and I like it. I was not able to end the match but I enjoyed and I would like to try again.
Questions.
- I am not sure what the alarms do. I tried to set one on my plans but never happens nothing interesting.
- How the survivors works? I mean... you can train citizens to become soldiers, but how can I get more citizens?
Yeah, right now the graphics are like a big blank canvas. This is a prototype and we are looking for gameplay feedback. The ending video game will look really cool, with a real aesthetic graphics aligned to the lore behing. It's just a prototype to share with the community and know what do you think about the game mechanics. Even the video game name is a code name.
About your questions:
- the alarm bait works as a lure. You can place it in the battlefield and zombies will be attracted to it for a while. Also, you can upgrade your alarm bait in the Technology Management inside the bunker. Moreover, you can buy more alarm baits to start battle with more initial amount of them. And it is the same with the rest of the technologies.
- The survivors are the most important element in the bunker, If you have no survivors, there is no one to save and so you lose the game. You must keep them in save. Besides, you can train them to become soldiers. The more soldiers you have in the bunker, the safer the place will be. And finally uou can get soldiers to your troop, depending on the experience level you are.
It's great that you enjoy the video game, don't forget to join our Discord Server!
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Comments
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Really interest concept, does it have controller support?
Thanks GamingDaze!
Right now the controller support is not implemented, however we want to support it.
Currently we are working on having a clean and smooth control over the mouse and keyboard.
ok thanks
Hey so I can't seem to find the system requirements, maybe they just are not shown anywhere. But can you tell me the recommended requirements?
Hi Felixthegecko, we are still working and changing/optimizing all the aspects of the game ,is pretty hard to set a stable requirement list.
Right now for windows we are targeting a middle i5 from the 2013-15 around 8 Gb of ram memory, a middle-low tier dedicated hardware graphic cards from 2014-2016, with all the drivers up to date. For mac maybe a 2-3 years old Mac should work fine.
We keep working on the game, so this probably change.
I encountered a problem where the RAR file cant be opened on my windows PC I tried both windows version and it wont work
Hi LJ10, we will try to upload a game version with an alternative compression method.
What about the graphics? Any improvement about them? I like how the shoot feels
Much Thanks!
Right now we are focusing on developing the gameplay and the optimization, but on the near future we will want to improve the graphics , stay tuned to the devlogs or join us on Discord ;)
I love the mechanics! Barricades everywhere, man. Nice game :P
Glad to hear that you like it ! :)
We will continue developing new mechanics, We appreciate the feedback, feel free to join us on Discord!
I love barricades too. I would like to see at least 20 barricades to make my own bunkers :)
Great video! Thanks for the feedback, we really appreciate it!
Also we have nice new features on the to do list, and we will continue working on game improvements, you are invited to suggest new features and don't forget to follow us on Discord ;)
If you can switch the angle of view and improve the gunshots, it would be a great game.
They are things that we are working on!
Thanks the feedback Johnserfseed :)
very good !! i like this game!!
Hey devs!
Without bullet time! TRICK SHOT!
Hi everybody!
Wanna kill zombies cooler? It's Bullet Time!
New BzLog is here, hope you enjoy it!
Are you ready to kill zombies in slow motion?
Is there a shotgun in the BzLog?? lol
Yeah ;)
Hey guys!
Fresh news: Patch Note 1.0.1b is ready. Let's enjoy the improvements of Project BlockchainZ, including Bullet Time Skills optimized and a new weapon: The Shotgun ;)
New BzLogis available.
The game is beautiful, very entertaining
Thanks for the feedback, Pinguinito3p! Great hordes of zombies are coming!
don't forget to join us on Discord!
It looks nice, when will it be available an RC or something more playable?
Thanks a lot for the feedback. Yeah, right now it's just the concept game, but we have a schedule in which we are going to develop further the video game. Today we will upload a new patch with some upgrades, hope you play it and enjoy!
I love the rrtt part; I would focus on that rtt feature!!!!
Yeah! that's the point ;) Thanks!
The wall!
I like these kind of situations
Very good strategy! you're doing really cool!
I think mine is better ;)
How many zombies did you defeat? Looks you should try with more deploy mines :)
At least 400 zombies! So f.... cool, guys. Level 6, 25 soldiers, 9 barricades hahaha lol. I'll try with deploy mines ;)
Hahaha I have been in worst situations... but unfortunately I didn´t record it ;)
Congrats with the release, devs! Nice to see projects coming from forums become real. Best of luck. You got my support!
Thanks for the support! It's been a while since we last met us in the forums, but now here we are, ready to create this video game with the help of the community :)
I've just downloaded the game. I like the white aesthetic. Looks very clear and the concept game is really interesting. I'll give it a try. You got a Discord account?
Yeah, give it a try. Graphics will be very different at the end of the project. Right now, it's like a big blank canvas and we will paint it aligned to the lore. Please, join us on Discord!
I made this video to check how to use the alarms.
Is this the function of the alarms? Would be great if it could be use in more situations.I get 2 alarms but I have not use it to end the game.
Yeah, that's one of the possibilites. using the alarm bait during the battle gives you new chances to survive. Besides, you can use it before the battle starts. Thanks for the support, Pili!
The game mechanics looks pretty cool.
I'm assuming these graphics are place holder and you are going to improve them ;)
Regarding the game mechanics, I think you need to work on the strategic part. It came to my memories games like Rainbow six (the 1998 one). You needed to set in the strategic map all the instructions of each member of the team. The equipment/weapons, where to move or wait, where to attack and how they attack.
In my opinion, there are only a few instructions, and you are not taking advantage of this cool mechanics. This is a key point of your game. Maybe I miss some of them (they are not easy to find) and I recommend you to do a better tutorial to explain them and take advantage of all game features.
I would love to see cover mechanics, ambush, different kind of soldiers (artillery, assault, sniper...covering different strategical needs), thermal/zombie view and other tactical mechanics.
I love this game and I will put an eye on the project.
Cheers!
Hi Kalandras75,
Thanks a lot for the feedback, it is really really useful for us, and we are agree with you: the strategical part of the game is the key to create an awesome gameplay. Of course you are right again with the graphics: they are still not implemented in the concept game. Indeed, Project BlockchainZ is a code name for the future video game, and by now what we are looking for so hard is to know how the players interact with the prototype and take all the feedback as possible in order to create a really really good gameplay.
We love the idea to have some different kind of soldiers, and so we are thinking in snippers, artillery, and others like that, because they will raise up the strategy level and will configurate a better gameplay for the player.
Right now, our visual artist is working really hard in the graphics, but we wanna design them aligned to the lore behind.
Thanks for the feedback, it really support us a lot! Hope you enjoy playing Project BlockchainZ and keep in touch, there will be more fresh contents and devlogs to show!
Great idea! I would like to know how it will develop. I found 3 things that bother me a little. Right now I'm missing some verticality on the level design... It's like the first thing I look around in a zombie game. Then the bandits seems too static, maybe making an special mode to diffence from other shooters? And last, in strategy mode I would like some building, it's always funny and usually a part of horde games.
Hi Sephir6,
So glad to receive your comment. About the things that bother you, we´ll work on the verticality of the level and on the IA. Also, we want to work on new features for the strategy mode because we think that it has a lot of potential.
Hope you like the prototype and don't forget to join us on Discord.
I am enjoying a lot this project.
First match complete after 2 dies. 1:35h.
When more?
Hello devs!
I had find this project from TIG and I tried it to check some mechanics that I saw in the GIFs.
I was playing the builds and it promise a lot but What about the graphics? Will be like the currently are?
The game needs a lot of work of course but I would like to help you because I played the game in soldier mode and I like it. I was not able to end the match but I enjoyed and I would like to try again.
Questions.
- I am not sure what the alarms do. I tried to set one on my plans but never happens nothing interesting.
- How the survivors works? I mean... you can train citizens to become soldiers, but how can I get more citizens?
Hi Pili,
Thanks for the comment, we really appreciate it!
Yeah, right now the graphics are like a big blank canvas. This is a prototype and we are looking for gameplay feedback. The ending video game will look really cool, with a real aesthetic graphics aligned to the lore behing. It's just a prototype to share with the community and know what do you think about the game mechanics. Even the video game name is a code name.
About your questions:
- the alarm bait works as a lure. You can place it in the battlefield and zombies will be attracted to it for a while. Also, you can upgrade your alarm bait in the Technology Management inside the bunker. Moreover, you can buy more alarm baits to start battle with more initial amount of them. And it is the same with the rest of the technologies.
- The survivors are the most important element in the bunker, If you have no survivors, there is no one to save and so you lose the game. You must keep them in save. Besides, you can train them to become soldiers. The more soldiers you have in the bunker, the safer the place will be. And finally uou can get soldiers to your troop, depending on the experience level you are.
It's great that you enjoy the video game, don't forget to join our Discord Server!
Oh! That´s good, thanks!